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Procedural Fracture & Edge Damage V1

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Procedural Fracture & Edge Damage V1

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Cell Fracture /// Edge Damage

Fully procedural Cell Fracture and Edge Damage with just a few clicks. Just append the two node groups and apply to any mesh in Blender (will probably crash with high poly geometry).

Cell Fracture can be used to crack a mesh into many pieces. The node provides 2 attributes useful for shading: islands and inside mask. Islands attribute provides a float from 0-1 for each fractured piece and Inside mask attribute isolates the interior faces of the shattered object.

Edge Damage should be useful for created edge wear and damage to any mesh. This node also creates 2 attributes: edge mask and displace texture. Edge mask isolates the damaged parts of the mesh and displace attribute provides the texture used to displace the mesh.

The nodes are compatible with Blender 3.x. Atm if used together the island/interior masks of the fracture don't work because the indexes get mixed up after Edge Damage. I'll try and fix this on V2.


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You'll end up with a blend file containing a example scene and 2 node groups: Cell Fracture and Edge Damage. You can append them and apply to any 3D object in Blender

Size
4.58 MB
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